
But if you think you can fly right through into fighting, guess again. It has the basic hack and slash button pressing, thus there is no intricate ATB to learn, or abilities to try and master that are difficult. It certainly has the ability to play alone, though some puzzles get really hard this way. With your friends, you could not ask for a better co-op RPG. Though it starts out easy enough, Echoes does gradually increase the difficulty and thus makes for a more challenging down right fun game. If you want the enthralling edge of your seat tales of the main series, perhaps you should go play one of them, because Echoes of Time is severely lacking one of these.īut for gameplay, and puzzles, this is where the game shines well. This can easily take away from the experience of the game, and may turn a few people off of it. It is a tripe of overly long and worthless dialogue that just goes on and on. It is boring and generic at best, with even the lacking story of Mystic Quest topping it. The story of Echoes of Time is more like a black eye on the face of Final Fantasy. One of the things that Final Fantasy games have come to be known for is their emphasis on telling a epic story. The other issue with Echoes of Time is its storyline. That being said, the scoring of the game was really the only truly bad spot for Echoes of Time. I spent more time with my earphones on listening to the radio while playing. That is something, I do not think I have been able to say this about a Final Fantasy title, but this one it was true. You could actually do better turning the volume off, and listen to a CD or the radio instead. There is no great fun scoring, no epic sounds, and very little dialogue. Sadly, in a complete departure from Final Fantasy, the scoring of the game is. just sucks. There is a whole variety of places and things, that keep the game interesting for hours. Though there are some of the standard pallet-swapped items and enemies (Something we all wish Square would eliminate), this is in fact a very minor happening. Another good step in keeping the game fresh is the wide variation of settings and items. This is a neat, almost missed addition, that almost every other type of game is still missing out on. Basically, if you put on a Red Jacket, it shows you wearing this jacket in the game. When your character equips something, it will show in the game. And even the sprites are not all that add to the graphical appeal to the game. Though the sprites are similar to the DS Final Fantasy III and VI, they certainly are brighter, and done a little better. Graphically you have a very nice game to play. Even if you are trying to play it on your own. Everything is poised for you and your friends to have a slamming good time. Definitely gone are the days of I fight and you fight. One of the biggest problems with the Echoes of Time, released for the Wii and DS is it is certainly meant and done for multi-player function, with little in the means of playing it alone.
Final fantasy crystal chronicles echoes of time series#
Though echoes of Time is certainly not that spectacle of the main series titles, it certainly has a step in the right direction. But Square went ahead and tried again to bring a fantastic Crystal Chronicles title out. You would think, with the Luke-warm or down right hate for this series, they would have given up by now. It is now up to you to venture to the outside world, and locate a cure for your friend, before it is too late.

When you return you find that Eryll has been taken ill with the Crystal Disease. You are sent into the forest to claim the crystal, showing your passage. A 16th birthday, a day where you come of age.

Final Fantasy Crystal Chronicles Echoes of TimeĪ wonderful event.
